0.5.8 refactor of all files, party, yml based system, damage listener
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docs/examples/Effects.md
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docs/examples/Effects.md
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# Effects
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### Simple Effects
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this is an example of a simple effect, it will spawn an armor stand with an item in its hand, for 1
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duration then will change to the second item, after 4 delay it will remove the armor stand
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```yaml
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testEffect:
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type: armor_stand
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Pose:
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RightArm: 0, 0, 0
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effects:
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- item=testItem_1:0;delay=0;duration=1
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- item=testItem_2:0;delay=3;duration=1
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- remove;delay=4
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```
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docs/examples/Items.md
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docs/examples/Items.md
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# Items
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## Simple Item
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see an example of a simple item
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```yaml
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testItem:
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Pack:
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custom_model_data: 1
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model: raxen/testItem
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display_name: '<aqua>Test Item'
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material: DIAMOND
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lore:
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- '<gray>Test Item'
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- '<gray>Custom Model Data: <aqua>1'
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enchantments:
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- 'DURABILITY:1'
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effect:
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- 'testEffect'
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```
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docs/examples/Mobs.md
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docs/examples/Mobs.md
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# Mobs
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```yaml
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testMob:
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type: ZOMBIE
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display_name: "<aqua>Test Mob"
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health: 20
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speed: 100
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damage_min: 1
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damage_max: 2
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options:
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show_health: true
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persistent: true
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despawn: true
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prevent_other_drops: true
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slient: true
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prevent_sunburn: true
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AI:
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target:
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- "NONE"
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- "PLAYER"
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goal:
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- "NONE"
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- "MOVE_TO_TARGET"
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- "ATTACK_TARGET"
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effect:
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- model=testModel ~spawn
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- sound=raxen:raxen.testSound;volume=1.0;pitch=1.0 ~timer:140 0.35
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- sound=raxen:raxen.testSoundDeath;volume=1.0;pitch=1.0 ~death
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- skill=testSkillDamage ~damaged
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- skill=
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```
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docs/examples/README.md
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docs/examples/README.md
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# Exemples
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see all the exemples in this folder :
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- [Effects.md](/Elixium/raxen/src/branch/plugin/docs/examples/Effects.md)
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- [Items.md](/Elixium/raxen/src/branch/plugin/docs/examples/Items.md)
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- [Mobs.md](/Elixium/raxen/src/branch/plugin/docs/examples/Mobs.md)
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