0.0.4: Added custom damage system, little bit of custom entities
⚠ havn't tested at all, probably not working great, gonna make some update on it this week. want to make a better system for custom mobs. optimized imports with idea.
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@ -9,7 +9,6 @@ import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.TabExecutor;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@ -18,6 +18,7 @@ import org.jetbrains.annotations.Nullable;
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import java.util.ArrayList;
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import java.util.List;
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import static gq.unurled.raxen.utils.Items.attributes;
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import static gq.unurled.raxen.utils.Skills.updateSkills;
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import static gq.unurled.raxen.utils.Utils.*;
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