0.0.4: Added custom damage system, little bit of custom entities

⚠ havn't tested at all, probably not working great, gonna make some update on it this week.
want to make a better system for custom mobs.
optimized imports with idea.
This commit is contained in:
unurled 2021-12-24 14:51:32 +01:00
parent 47efef1b71
commit d943dfadaa
33 changed files with 761 additions and 308 deletions

View file

@ -6,4 +6,8 @@ storage: "MONGODB" #switch between "MONGODB", "MYSQL"(not implemented), "YML"(cu
#if MYSQL
username: "Your-username-here"
password: "Your-password-here"
url: "url-to-the-server/db_Name"
url: "url-to-the-server/db_Name"
useResourcePack: true
resource_pack_url: "https://mc-packs.net/" # recommend to use https://mc-packs.net/ => free ressource pack hoster (will eventualy developp one myself but not atm)
resource_pack_sha1: "sha1hallo" # sha1 hash

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@ -8,6 +8,9 @@ strength: 100
custom_ability: "fireball"
isGlowing: true
isUnbreakable: true
custom_model_data: 123
Pack:
parent: "item/generated"
custom_model_data: 123
model: "red_wool"
lore:
- '&cSuper lore'

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@ -0,0 +1,31 @@
world: world
display_name: '&fLvl: {level} {name} &c❤{hp}&f/&c❤{hp_max}'
name: 'example mob'
base_mob: ZOMBIE
ID: EXAMPLE_MOB
level:
1-10:
hp_max: 100*{level}
speed: 100+({level}/10)
strength: 10*{level}
defense: 0
11-20:
hp_max: 200*{level}
speed: 100+({level}/10)
strength: 10*{level}
defense: 0
21-30:
hp_max: 200*{level}
speed: 100+({level}/10)
strength: 10*{level}
defense: 0
31-40:
hp_max: 200*{level}
speed: 100+({level}/10)
strength: 10*{level}
defense: 0
41-50:
hp_max: 200*{level}
speed: 100+({level}/10)
strength: 10*{level}
defense: 0