# Mobs ```yaml testMob: type: ZOMBIE display_name: "Test Mob" health: 20 speed: 100 damage_min: 1 damage_max: 2 options: show_health: true persistent: true despawn: true prevent_other_drops: true slient: true prevent_sunburn: true AI: target: - "NONE" - "PLAYER" goal: - "NONE" - "MOVE_TO_TARGET" - "ATTACK_TARGET" effect: - model=testModel ~spawn - sound=raxen:raxen.testSound;volume=1.0;pitch=1.0 ~timer:140 0.35 - sound=raxen:raxen.testSoundDeath;volume=1.0;pitch=1.0 ~death - skill=testSkillDamage ~damaged - skill= ```