optimize import and code reformat
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64ef73f7e0
15 changed files with 379 additions and 371 deletions
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@ -53,31 +53,20 @@ public class Items {
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return 0.0;
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}
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/** <b><color of the rarity>rarity
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* <dark_gray>Description: blablabla
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* <dark_gray>blabbla
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* <dark_gray>blabla
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* <gray>Attributes:
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* <gray>➤ Health: <green>+100
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* <gray>➤ Strength: <red>+10
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* <gray>➤ Mana: <dark_aqua>+10
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* <gray>Abilities:
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* <gray>➤ Ability 1,<yellow> On Rightclick unleash a powerful attack
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* <dark_gray>cooldown: 10s,
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* <dark_gray>damage: 100,
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* <dark_gray>mana cost: <dark_aqua>50
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* <gray>➤ Ability 2,<yellow> On Rightclick unleash a powerful attack
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* <dark_gray>cooldown: 10s,
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* <dark_gray>damage: 100,
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* <dark_gray>mana cost: <dark_aqua>50
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* <dark_purple>Enchantments:
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* <blue>➤ Enchantment <if max level gold>1
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* <blue>➤ Enchantment <if max level gold>2
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/**
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* <b><color of the rarity>rarity <dark_gray>Description: blablabla <dark_gray>blabbla
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* <dark_gray>blabla <gray>Attributes: <gray>➤ Health: <green>+100 <gray>➤ Strength: <red>+10
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* <gray>➤ Mana: <dark_aqua>+10 <gray>Abilities: <gray>➤ Ability 1,<yellow> On Rightclick unleash
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* a powerful attack <dark_gray>cooldown: 10s, <dark_gray>damage: 100, <dark_gray>mana cost:
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* <dark_aqua>50 <gray>➤ Ability 2,<yellow> On Rightclick unleash a powerful attack
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* <dark_gray>cooldown: 10s, <dark_gray>damage: 100, <dark_gray>mana cost: <dark_aqua>50
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* <dark_purple>Enchantments: <blue>➤ Enchantment <if max level gold>1 <blue>➤ Enchantment <if max
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* level gold>2
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*
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* @param item the item
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* @param stack the itemstack
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* @return the itemstack with lore
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* */
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*/
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public static ItemStack lore(ItemStack stack) {
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ItemManager im = (ItemManager) ItemManager.getInstance(ItemManager.class);
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@ -94,22 +83,35 @@ public class Items {
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lore.add(comp("<dark_gray>" + item.getDescription()));
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if (!item.getAttributes().isEmpty()) {
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lore.add(comp("<gray>Attributes:"));
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item.getAttributes().forEach((k, v) -> lore.add(comp(" <gray>➤ " + k.getName() + ": " + (v < 0 ? "<red>" : "<green>") +
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"+" + v)));
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item.getAttributes()
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.forEach(
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(k, v) ->
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lore.add(
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comp(
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" <gray>➤ "
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+ k.getName()
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+ ": "
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+ (v < 0 ? "<red>" : "<green>")
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+ "+"
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+ v)));
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}
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if (!item.getAbilities().isEmpty()) {
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if (!item.getAbilities().isEmpty()) {
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lore.add(comp("<gray>Abilities:"));
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item.getAbilities().forEach(a -> {
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lore.add(comp(" <gray>➤ " + a.getName() + ",<yellow> " + a.getDescription()));
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lore.add(comp(" <dark_gray>cooldown: " + a.getCooldown() + "s,"));
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lore.add(comp(" <dark_gray>damage: " + a.getDamage() + ","));
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lore.add(comp(" <dark_gray>mana cost: <dark_aqua>" + a.getManaCost()));
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});
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item.getAbilities()
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.forEach(
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a -> {
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lore.add(comp(" <gray>➤ " + a.getName() + ",<yellow> " + a.getDescription()));
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lore.add(comp(" <dark_gray>cooldown: " + a.getCooldown() + "s,"));
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lore.add(comp(" <dark_gray>damage: " + a.getDamage() + ","));
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lore.add(comp(" <dark_gray>mana cost: <dark_aqua>" + a.getManaCost()));
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});
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}
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if (!item.getEnchantments().isEmpty()) {
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lore.add(comp("<dark_purple>Enchantments:"));
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item.getEnchantments().forEach((k, v) -> lore.add(comp(" <blue>➤ " + k.getName() + " <if "
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+ "max level gold>" + v)));
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item.getEnchantments()
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.forEach(
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(k, v) ->
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lore.add(comp(" <blue>➤ " + k.getName() + " <if " + "max level gold>" + v)));
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}
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stack.lore(lore);
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@ -1,33 +1,33 @@
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package me.unurled.sacredrealms.sr.utils;
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public class NumberParser {
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public static double parse(String input) {
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input = input.toLowerCase().trim();
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double multiplier = 1.0;
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public static double parse(String input) {
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input = input.toLowerCase().trim();
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double multiplier = 1.0;
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if (input.endsWith("k")) {
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multiplier = 1e3;
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input = input.substring(0, input.length() - 1);
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} else if (input.endsWith("m")) {
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multiplier = 1e6;
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input = input.substring(0, input.length() - 1);
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} else if (input.endsWith("b")) {
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multiplier = 1e9;
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input = input.substring(0, input.length() - 1);
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}
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return Double.parseDouble(input) * multiplier;
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if (input.endsWith("k")) {
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multiplier = 1e3;
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input = input.substring(0, input.length() - 1);
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} else if (input.endsWith("m")) {
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multiplier = 1e6;
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input = input.substring(0, input.length() - 1);
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} else if (input.endsWith("b")) {
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multiplier = 1e9;
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input = input.substring(0, input.length() - 1);
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}
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public static String format(double number) {
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if (number >= 1e9) {
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return String.format("%.2fb", number / 1e9);
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} else if (number >= 1e6) {
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return String.format("%.2fm", number / 1e6);
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} else if (number >= 1e3) {
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return String.format("%.2fk", number / 1e3);
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} else {
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return String.format("%.2f", number);
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}
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return Double.parseDouble(input) * multiplier;
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}
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public static String format(double number) {
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if (number >= 1e9) {
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return String.format("%.2fb", number / 1e9);
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} else if (number >= 1e6) {
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return String.format("%.2fm", number / 1e6);
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} else if (number >= 1e3) {
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return String.format("%.2fk", number / 1e3);
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} else {
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return String.format("%.2f", number);
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}
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}
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}
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@ -7,28 +7,28 @@ import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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public class SRPlayerUtils {
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public static void syncPlayerToSR(Player p, SRPlayer sr) {
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sr.setInventory(p.getInventory());
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sr.setPotionEffects((List<PotionEffect>) p.getActivePotionEffects());
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public static void syncPlayerToSR(Player p, SRPlayer sr) {
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sr.setInventory(p.getInventory());
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sr.setPotionEffects((List<PotionEffect>) p.getActivePotionEffects());
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}
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public static void syncSRToPlayer(SRPlayer sr, Player p) {
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p.getInventory().setContents(sr.getInventory().getContents());
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// agility (speed)
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// default is 100 so 0.2
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float value = (float) (sr.getAttribute(Attribute.AGILITY) / 500.0);
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p.setFlySpeed(value);
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p.setWalkSpeed(value);
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for (PotionEffect pe : sr.getPotionEffects()) {
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p.addPotionEffect(pe);
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}
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public static void syncSRToPlayer(SRPlayer sr, Player p) {
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p.getInventory().setContents(sr.getInventory().getContents());
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// agility (speed)
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// default is 100 so 0.2
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float value = (float) (sr.getAttribute(Attribute.AGILITY) / 500.0);
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p.setFlySpeed(value);
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p.setWalkSpeed(value);
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for (PotionEffect pe : sr.getPotionEffects()) {
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p.addPotionEffect(pe);
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}
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// health
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// default is 100 so 20
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p.setHealth(sr.getAttribute(Attribute.HEALTH) / 5);
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p.sendHealthUpdate();
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p.updateInventory();
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}
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// health
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// default is 100 so 20
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p.setHealth(sr.getAttribute(Attribute.HEALTH) / 5);
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p.sendHealthUpdate();
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p.updateInventory();
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}
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}
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