small adjustment on treasure generation
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54d1f7ba52
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1 changed files with 4 additions and 1 deletions
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@ -1,5 +1,6 @@
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package me.unurled.sacredrealms.sr.components.treasure;
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import java.security.SecureRandom;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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@ -24,6 +25,8 @@ public class TreasureGenerator {
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private static ItemManager im;
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private static Random random;
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private TreasureGenerator() {}
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@Contract(pure = true)
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public static @NotNull Treasure generateTreasure(
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@NotNull Treasure treasure, @NotNull SRPlayer p) {
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@ -31,7 +34,7 @@ public class TreasureGenerator {
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im = Manager.getInstance(ItemManager.class);
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}
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if (random == null) {
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random = new Random();
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random = new SecureRandom();
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}
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// generate the treasure based on player level
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int level = p.getLevel();
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