code refactoring for visibility
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f70b335264
commit
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2 changed files with 53 additions and 62 deletions
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@ -1 +1 @@
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sonar.gradle.skipCompile=true
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systemProp.sonar.gradle.skipCompile=true
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@ -99,14 +99,12 @@ public class CombatManager extends Manager {
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d.sendMessage(comp("<red>You missed!"));
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d.sendMessage(comp("<red>You missed!"));
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return;
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return;
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}
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}
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} else if (luck > 0 && luck < 1000) {
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} else if (luck > 0 && luck < 1000 && RANDOM.nextBoolean()) {
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// chance of critical hit
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// chance of critical hit
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if (RANDOM.nextBoolean()) {
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d.playSound(d, Sound.ENTITY_PLAYER_ATTACK_CRIT, 1.0f, 1.0f);
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d.playSound(d, Sound.ENTITY_PLAYER_ATTACK_CRIT, 1.0f, 1.0f);
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// damage * 2
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// damage * 2
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damage = damage * 2;
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damage = damage * 2;
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}
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}
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}
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// apply damage
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// apply damage
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if (historyMobDamage.containsKey(entity.getUniqueId())) {
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if (historyMobDamage.containsKey(entity.getUniqueId())) {
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@ -150,9 +148,8 @@ public class CombatManager extends Manager {
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spawnIndicator(entity, false, damage);
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spawnIndicator(entity, false, damage);
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// TODO: check for status effects (apply status effects depending item of damager)
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// TODO: check for status effects (apply status effects depending item of damager)
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}
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}
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} else if (entity instanceof Player player) {
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} else if (entity instanceof Player player && damager instanceof Mob mob) {
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// damager is not player
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// damager is not player
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if (damager instanceof Mob mob) {
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// get equipment of damager
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// get equipment of damager
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EntityEquipment equipment = mob.getEquipment();
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EntityEquipment equipment = mob.getEquipment();
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Double dStrength = Items.getTotalAttribute(equipment, Attribute.STRENGTH);
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Double dStrength = Items.getTotalAttribute(equipment, Attribute.STRENGTH);
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@ -186,14 +183,12 @@ public class CombatManager extends Manager {
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player.sendMessage(comp("<red>You dodged!"));
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player.sendMessage(comp("<red>You dodged!"));
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return;
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return;
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}
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}
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} else if (luck > 0 && luck < 1000) {
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} else if (luck > 0 && luck < 1000 && RANDOM.nextBoolean()) {
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// chance of critical hit
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// chance of critical hit
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if (RANDOM.nextBoolean()) {
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player.playSound(player, Sound.ENTITY_PLAYER_ATTACK_CRIT, 1.0f, 1.0f);
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player.playSound(player, Sound.ENTITY_PLAYER_ATTACK_CRIT, 1.0f, 1.0f);
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// damage * 2
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// damage * 2
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damage = damage * 2;
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damage = damage * 2;
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}
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}
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}
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// apply damage
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// apply damage
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player.damage(damage);
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player.damage(damage);
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@ -214,7 +209,3 @@ public class CombatManager extends Manager {
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}
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}
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}
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}
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}
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}
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/*@EventHandler
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public void onDamage(EntityDamageEvent e) {}*/
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}
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