action bar + health management
This commit is contained in:
parent
39a1bb192f
commit
dd665fd455
4 changed files with 34 additions and 4 deletions
|
@ -158,7 +158,13 @@ public class CombatManager extends Manager {
|
|||
player.damage(damage);
|
||||
|
||||
SRPlayer player1 = pm.getPlayer(player.getUniqueId());
|
||||
if (player1 != null) updateActionBar(player, player1);
|
||||
if (player1 != null) {
|
||||
player1.setHealth(player.getHealth() - damage);
|
||||
if (player1.getHealth() <= 0) {
|
||||
player.damage(player.getHealth());
|
||||
}
|
||||
updateActionBar(player, player1);
|
||||
}
|
||||
|
||||
// TODO: check for status effects (apply status effects depending item of damager)
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue