code refactoring for visibility
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This commit is contained in:
unurled 2024-03-18 20:27:41 +01:00
parent a5a87ebb01
commit f70b335264
Signed by: unurled
GPG key ID: FDBC9CBE1F82423F

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@ -22,7 +22,6 @@ import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityDamageByBlockEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.inventory.EntityEquipment;
import org.jetbrains.annotations.NotNull;
@ -30,6 +29,7 @@ import org.jetbrains.annotations.NotNull;
@SuppressWarnings("EmptyMethod")
public class CombatManager extends Manager {
public static final Random RANDOM = new Random();
private final HashMap<UUID, HashMap<Player, Double>> historyMobDamage = new HashMap<>();
@EventHandler
@ -63,24 +63,23 @@ public class CombatManager extends Manager {
d.playSound(d, Sound.BLOCK_ANVIL_HIT, 1.0f, 1.0f);
return;
}
if (entity instanceof Mob) {
Double dStrength = Items.getTotalAttribute(d, Attribute.STRENGTH);
if (entity instanceof Mob mob) {
double dStrength = Items.getTotalAttribute(d, Attribute.STRENGTH);
SRPlayer player = pm.getPlayer(d.getUniqueId());
if (player != null) {
dStrength += player.getAttribute(Attribute.STRENGTH);
}
EntityEquipment equipment = ((Mob) entity).getEquipment();
Double eDefense = Items.getTotalAttribute(equipment, Attribute.DEFENSE);
EntityEquipment equipment = mob.getEquipment();
double eDefense = Items.getTotalAttribute(equipment, Attribute.DEFENSE);
Double damage = dStrength - eDefense;
Double dLuck = Items.getTotalAttribute(d, Attribute.LUCK);
Double eLuck = Items.getTotalAttribute(equipment, Attribute.LUCK);
Double luck = dLuck - eLuck;
double luck = dLuck - eLuck;
if (luck < -1000) {
// 100% chance of miss
luck = -10000d;
d.sendMessage(comp("<red>You missed!"));
d.playSound(d, Sound.ENTITY_ARROW_SHOOT, 1.0f, 1.0f);
e.setCancelled(true);
@ -94,8 +93,7 @@ public class CombatManager extends Manager {
if (luck < 0) {
// chances of miss
Random r = new Random();
if (r.nextBoolean()) {
if (RANDOM.nextBoolean()) {
d.playSound(d, Sound.ENTITY_ARROW_SHOOT, 1.0f, 1.0f);
e.setCancelled(true);
d.sendMessage(comp("<red>You missed!"));
@ -103,8 +101,7 @@ public class CombatManager extends Manager {
}
} else if (luck > 0 && luck < 1000) {
// chance of critical hit
Random r = new Random();
if (r.nextBoolean()) {
if (RANDOM.nextBoolean()) {
d.playSound(d, Sound.ENTITY_PLAYER_ATTACK_CRIT, 1.0f, 1.0f);
// damage * 2
damage = damage * 2;
@ -155,22 +152,21 @@ public class CombatManager extends Manager {
}
} else if (entity instanceof Player player) {
// damager is not player
if (damager instanceof Mob) {
if (damager instanceof Mob mob) {
// get equipment of damager
EntityEquipment equipment = ((Mob) damager).getEquipment();
EntityEquipment equipment = mob.getEquipment();
Double dStrength = Items.getTotalAttribute(equipment, Attribute.STRENGTH);
Double eDefense = Items.getTotalAttribute(player, Attribute.DEFENSE);
Double damage = dStrength - eDefense;
double damage = dStrength - eDefense;
Double dLuck = Items.getTotalAttribute(equipment, Attribute.LUCK);
Double eLuck = Items.getTotalAttribute(player, Attribute.LUCK);
Double luck = dLuck - eLuck;
double luck = dLuck - eLuck;
if (luck < -1000) {
// 100% chance of miss
luck = -10000d;
player.sendMessage(comp("<red>You dodged!"));
player.playSound(player, Sound.ENTITY_ARROW_SHOOT, 1.0f, 1.0f);
e.setCancelled(true);
@ -184,8 +180,7 @@ public class CombatManager extends Manager {
if (luck < 0) {
// chances of miss
Random r = new Random();
if (r.nextBoolean()) {
if (RANDOM.nextBoolean()) {
player.playSound(player, Sound.ENTITY_ARROW_SHOOT, 1.0f, 1.0f);
e.setCancelled(true);
player.sendMessage(comp("<red>You dodged!"));
@ -193,8 +188,7 @@ public class CombatManager extends Manager {
}
} else if (luck > 0 && luck < 1000) {
// chance of critical hit
Random r = new Random();
if (r.nextBoolean()) {
if (RANDOM.nextBoolean()) {
player.playSound(player, Sound.ENTITY_PLAYER_ATTACK_CRIT, 1.0f, 1.0f);
// damage * 2
damage = damage * 2;
@ -221,8 +215,6 @@ public class CombatManager extends Manager {
}
}
@EventHandler
public void onDamage(EntityDamageEvent e) {}
/*@EventHandler
public void onDamage(EntityDamageEvent e) {}*/
}